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Devlog
New Enemy; Status Effects (v0.14a)
November 17, 2024
by
QuinnCG
First off, new enemy. A bit hard to see here as he's in his max fiery state, but that blob of fire in the top middle of the screen is the new enemy. He's made of wax and thus a candle. Very much WIP a...
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Staff Pick Up Sequence (v0.13a)
November 14, 2024
by
QuinnCG
A little animated sequence that plays when the player picks up a new staff they've found. Soon I'll add to this sequence an actual transfer of durability between old and new staff; this way if the pla...
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Crosshair Charging (v0.12a)
November 13, 2024
by
QuinnCG
1
A number of small polish-type improvements. I also, finally, added crosshair charging to the UI; this means staffs with a charging feature will show the current value of the charge inside the crosshai...
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Chest Polish (v0.11a)
November 12, 2024
by
QuinnCG
Nicer chest art and opening FX; that's all. Oh, and a hat...
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Mana (v0.10a)
November 11, 2024
by
QuinnCG
You now have a mana bar that depletes with every spell cast. It regenerates rather quickly after a short delay of no casting. The idea of this is to act as a semi-reload mechanic and to have more bala...
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Chests (v0.9a)
November 10, 2024
by
QuinnCG
Some rooms spawn with chests. Press 'e' or 'f' to open them. A chest will have either a randomly chosen staff in it or a heart that heals you. Red hearts heal for 1 HP and golden hearts heal for full...
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Fallback Staff (v0.8a)
November 09, 2024
by
QuinnCG
Now when your staff runs out of energy, you swap to a fallback staff that has infinite energy. Also, whenever a staff, you have, loses all its energy or if you pick up a new staff, your previously equ...
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Staff Durability (v0.7a)
November 08, 2024
by
QuinnCG
A few tweaks here and there and staff now has durability, displayed in the top-left corner of the screen as a purple bar. You can't use a staff when it's out of durability. In the future, I will add a...
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Combat (v0.6a)
November 07, 2024
by
QuinnCG
Rooms you haven't conquered yet will lock you inside and trigger the enemy AI to begin attacking you. Once you kill all enemies in the room, the doors will unlock and the room will become conquered. A...
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Bug Fixes (v0.5a)
November 06, 2024
by
QuinnCG
There are some new sound effects, sure, but this update was mainly centered around fixing bugs and consolidating the backend architecture...
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Fireball! (v0.4a)
November 05, 2024
by
QuinnCG
Among other things, the player can now cast fireballs...
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Projectiles (v0.3a)
November 04, 2024
by
QuinnCG
I added a number of things this patch: ambient sounds, hurt VFX, hearts, etc. However, the highlight is definitely the projectile system. And while it's not complete, for instance, it's missing homing...
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Art (v0.2a)
November 03, 2024
by
QuinnCG
The environment art style has been largely worked on in this update. It definitely needs more props and I haven't experimented with pits the player can fall into (abyss/lava/acid), but the general sty...
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Dungeon Generation (v0.1a)
November 02, 2024
by
QuinnCG
Added a framework for character movement. Both the player and enemies share a core movement backend while having their own scripts specific to them. Added dungeon generation on a macro level. The actu...
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