Dungeon Generation (v0.1a)


Added a framework for character movement. Both the player and enemies share a core movement backend while having their own scripts specific to them.

Added dungeon generation on a macro level. The actual rooms are going to be handcrafted and procedurally decorated. This manages to lay out rooms in the world so that they do not intersect with each other.

Added camera management. A camera follows the player in between rooms and smoothly transitions into rooms when the player enters them. Cameras are locked inside a room for as long as the player is inside it.

Other than the above, a number of backend additions were added. These are mainly utility things to ease future development.

Files

TinyWizard_Windows 53 MB
Version 1 15 days ago

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