Dungeon Generation (v0.1a)
Tiny Wizard » Devlog
Added a framework for character movement. Both the player and enemies share a core movement backend while having their own scripts specific to them.
Added dungeon generation on a macro level. The actual rooms are going to be handcrafted and procedurally decorated. This manages to lay out rooms in the world so that they do not intersect with each other.
Added camera management. A camera follows the player in between rooms and smoothly transitions into rooms when the player enters them. Cameras are locked inside a room for as long as the player is inside it.
Other than the above, a number of backend additions were added. These are mainly utility things to ease future development.
Files
TinyWizard_Windows 53 MB
Version 1 15 days ago
Get Tiny Wizard
Tiny Wizard
WIP for Game Off 2024 Jam
Status | Released |
Author | QuinnCG |
Genre | Action |
Tags | Dungeon Crawler, Magic, Pixel Art, Top down shooter |
More posts
- New Enemy; Status Effects (v0.14a)10 hours ago
- Staff Pick Up Sequence (v0.13a)3 days ago
- Crosshair Charging (v0.12a)4 days ago
- Chest Polish (v0.11a)5 days ago
- Mana (v0.10a)5 days ago
- Chests (v0.9a)7 days ago
- Fallback Staff (v0.8a)8 days ago
- Staff Durability (v0.7a)9 days ago
- Combat (v0.6a)10 days ago
- Bug Fixes (v0.5a)11 days ago
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